Chapter 11 · Probability

Building and Using Uniform Probability Models

Build a probability model for equally likely outcomes, then use it to find the probability of an event by counting outcomes.

18 min read

You already know how to estimate a probability by running trials and seeing how often something happens. Sometimes you can find a probability before a single trial, just by reasoning about the device itself, such as a number cube, a spinner or a bag of tiles. In this lesson you will learn how.

Start with three words:

  • An outcome is one possible result of a chance experiment. A chance experiment is an action whose result you cannot know ahead of time, such as one roll, one spin or one draw.
  • The sample space is the list of all the possible outcomes.
  • An event is a set of outcomes from the sample space.

For example, roll a number cube with faces numbered 1 to 6. Each number is an outcome. The sample space is 1, 2, 3, 4, 5, 6. Rolling an even number is an event. It is made of the outcomes 2, 4 and 6.

A probability model has two parts: a sample space, and a probability for each outcome in it. Every model in this lesson describes one trial of an experiment: one roll, one spin or one draw.

A model must meet two conditions:

  • Each probability is a number from 00 to 11.
  • The probabilities of all the outcomes add to 11.

Why 11? On every trial, exactly one outcome from the sample space happens. So it is sure that some outcome on the list happens, and an event that is sure to happen has probability 11. The outcomes share that total of 11 among them.

Some devices give every outcome the same chance. Outcomes like that are equally likely. A fair number cube is one example: fair means that no face is more likely to land on top than any other.

A uniform probability model is a probability model in which every outcome has the same probability. (Uniform means the same throughout.) Use one only when the description of the device gives you a reason to say the outcomes are equally likely.

What is that shared probability? Let nn be the number of outcomes in the sample space, and let pp be the probability of each outcome. The nn equal probabilities add to 11, so n×p=1n \times p = 1. Because nn counts at least one outcome, nn is not 00, so you can divide both sides by nn to get p=1np = \frac{1}{n}.

In words: nn equally likely outcomes share the total of 11 equally, so each one gets 1n\frac{1}{n}. A fair number cube has n=6n = 6 outcomes, so each one gets 16\frac{1}{6}. The table shows the whole model.

Uniform probability model for one roll of a fair number cube
Outcome (number rolled)Probability
11
16\frac{1}{6}
22
16\frac{1}{6}
33
16\frac{1}{6}
44
16\frac{1}{6}
55
16\frac{1}{6}
66
16\frac{1}{6}
All 6 outcomes together
6×16=66=16 \times \frac{1}{6} = \frac{6}{6} = 1

Worked example

Develop a uniform model for a spinner

A spinner is divided into 8 sections of equal size, numbered 1 to 8. The pointer spins freely and stops in exactly one section. Develop a probability model for one spin.

  1. List the sample space. One spin stops in exactly one of the 8 sections, so the outcomes are the 8 section numbers.

    1, 2, 3, 4, 5, 6, 7, 81,\ 2,\ 3,\ 4,\ 5,\ 6,\ 7,\ 8
  2. Decide whether the outcomes are equally likely. The sections are equal in size and the pointer spins freely, so no section has a better chance than any other. The 8 outcomes are equally likely, so a uniform model fits.

  3. Find the probability of each outcome. There are 8 equally likely outcomes, so n is 8. They share the total of 1 equally, so the probability p of each outcome is 1 divided by 8.

    p=1n=18p = \frac{1}{n} = \frac{1}{8}
  4. Check the two conditions for a model. One eighth is a number from 0 to 1, and the 8 probabilities add to 1.

    8×18=88=18 \times \frac{1}{8} = \frac{8}{8} = 1

Answer

The model for one spin has the sample space 1, 2, 3, 4, 5, 6, 7, 8, and each of these 8 equally likely outcomes has probability 18\frac{1}{8}.

Now put a model to work. Write P(event)P(\text{event}) for the probability of an event. An event happens when any one of its outcomes happens, and only one outcome happens on each trial. So the probability of an event is the sum of the probabilities of its outcomes.

Take the fair number cube and the event of rolling a number greater than 4. Its outcomes are 5 and 6, so

P(greater than 4)=16+16=26P(\text{greater than } 4) = \frac{1}{6} + \frac{1}{6} = \frac{2}{6}

Dividing the top and bottom by 22 gives the equal fraction 13\frac{1}{3}.

You added 16\frac{1}{6} once for each outcome in the event. The same thing happens in every uniform model. Let kk be the number of outcomes in the event. In a uniform model with nn outcomes, P(event)=k×1n=knP(\text{event}) = k \times \frac{1}{n} = \frac{k}{n}.

Since kk is at least 00 and at most nn, this probability is always from 00 to 11. The rule depends on every outcome having the same probability 1n\frac{1}{n}, so it works only when the outcomes are equally likely.

Key concept

The uniform probability model

When a device has nn equally likely outcomes, give each outcome the probability 1n\frac{1}{n}. Each of these probabilities is from 00 to 11, and together they add to 11.

Then the probability of an event is the number of outcomes in the event divided by nn. This is often called favourable over total, because the outcomes in the event are the favourable ones.

Favourable over total is a probability only when the outcomes you count are equally likely. Decide that from the description of the device, not from how many outcomes are on your list.

P(event)=number of outcomes in the eventtotal number of equally likely outcomesP(\text{event}) = \frac{\text{number of outcomes in the event}}{\text{total number of equally likely outcomes}}

Worked example

Use a uniform model for a bag of tiles

A bag holds 10 tiles that are the same size and shape: 5 red, 3 blue and 2 green. The tiles are mixed, and you draw one tile without looking. Find the probability of drawing a blue tile and the probability of drawing a green tile.

  1. Choose outcomes that are equally likely. The tiles are the same size and shape, they are mixed, and you cannot see them, so each single tile has the same chance of being drawn. Make each tile an outcome: two tiles of the same colour are still different outcomes. Name the red tiles R1 to R5, the blue tiles B1 to B3 and the green tiles G1 and G2.

    R1, R2, R3, R4, R5, B1, B2, B3, G1, G2R_1,\ R_2,\ R_3,\ R_4,\ R_5,\ B_1,\ B_2,\ B_3,\ G_1,\ G_2
  2. Build the uniform model. There are 10 equally likely outcomes, so the probability p of each tile is 1 divided by 10. Check the two conditions: one tenth is from 0 to 1, and the 10 probabilities add to 1.

    p=110,10×110=1010=1p = \frac{1}{10}, \qquad 10 \times \frac{1}{10} = \frac{10}{10} = 1
  3. Find the probability of drawing a blue tile. Three tiles are blue, so the event has 3 outcomes. Add their probabilities. Because the 10 tiles are equally likely, this matches favourable over total: 3 outcomes in the event over 10 outcomes in all.

    P(blue)=110+110+110=310P(\text{blue}) = \frac{1}{10} + \frac{1}{10} + \frac{1}{10} = \frac{3}{10}
  4. Find the probability of drawing a green tile the same way. Two tiles are green, so the event has 2 of the 10 equally likely outcomes. Dividing the top and bottom by 2 gives an equal fraction in simplest form.

    P(green)=210=2÷210÷2=15P(\text{green}) = \frac{2}{10} = \frac{2 \div 2}{10 \div 2} = \frac{1}{5}
  5. Check that the answers make sense. Both are from 0 to 1. Blue is more likely than green, which fits a bag with more blue tiles than green tiles.

    15=210<310\frac{1}{5} = \frac{2}{10} < \frac{3}{10}

Answer

The probability of drawing a blue tile is 310\frac{3}{10}, and the probability of drawing a green tile is 210=15\frac{2}{10} = \frac{1}{5}.

One draw from the bag of 5 red, 3 blue and 2 green tiles
ColourNumber of tilesMistake: count coloursCorrect: count equally likely tiles
Red
55
13\frac{1}{3}
510=12\frac{5}{10} = \frac{1}{2}
Blue
33
13\frac{1}{3}
310\frac{3}{10}
Green
22
13\frac{1}{3}
210=15\frac{2}{10} = \frac{1}{5}
Total
1010
33=1\frac{3}{3} = 1
1010=1\frac{10}{10} = 1

The total of 11 gives you one more tool. For an event AA, the event "not AA" is made of every outcome in the sample space that is not in AA. Each outcome is in exactly one of the two events, so together they hold every outcome once. That means their probabilities add to 11:

P(A)+P(not A)=1P(A) + P(\text{not } A) = 1

Subtract P(A)P(A) from both sides, which keeps the two sides equal:

P(not A)=1−P(A)P(\text{not } A) = 1 - P(A)

This is true in any probability model, as long as AA and "not AA" are events from the same sample space.

Try it on the full bag of 10 tiles. P(not blue)=1−310=1010−310=710P(\text{not blue}) = 1 - \frac{3}{10} = \frac{10}{10} - \frac{3}{10} = \frac{7}{10}. Counting agrees: the tiles that are not blue are the 5 red and 2 green tiles, which is 7 of the 10 equally likely tiles.

Worked example

A tile is drawn and not put back

Start again with the full bag: 5 red, 3 blue and 2 green tiles, all the same size and shape. You draw one tile, see that it is blue, and keep it out of the bag. Then you mix the bag and draw a second tile without looking. For the second draw, find the probability of drawing a blue tile and the probability of drawing a tile that is not blue.

  1. Update the sample space. The first tile was not put back, which is called drawing without replacement, so it is no longer available. The bag now holds 5 red, 2 blue and 2 green tiles. The model with 10 outcomes no longer fits this bag.

    5+2+2=95 + 2 + 2 = 9
  2. Develop a new uniform model. The 9 tiles left are the same size and shape, mixed, and drawn without looking, so they are equally likely. The probability p of each tile is 1 divided by 9, and the 9 probabilities add to 1.

    p=19,9×19=99=1p = \frac{1}{9}, \qquad 9 \times \frac{1}{9} = \frac{9}{9} = 1
  3. Find the probability of drawing a blue tile. Two blue tiles are left, so the event has 2 of the 9 equally likely outcomes.

    P(blue)=29P(\text{blue}) = \frac{2}{9}
  4. Find the probability of drawing a tile that is not blue. Every tile left is either blue or not blue, so the two probabilities add to 1. Write 1 as nine ninths and subtract.

    P(not blue)=1−29=99−29=79P(\text{not blue}) = 1 - \frac{2}{9} = \frac{9}{9} - \frac{2}{9} = \frac{7}{9}
  5. Check by counting. The tiles that are not blue are the 5 red and 2 green tiles, which is 7 of the 9 equally likely tiles. The two methods agree.

    5+29=79\frac{5 + 2}{9} = \frac{7}{9}
  6. Compare with putting the tile back. If the blue tile had gone back into the bag before mixing, the same 10 tiles would be available. The first model would still fit, and the probability of blue would still be three tenths, which is greater than two ninths.

    310=2790,29=2090\frac{3}{10} = \frac{27}{90}, \qquad \frac{2}{9} = \frac{20}{90}

Answer

For the second draw, the probability of a blue tile is 29\frac{2}{9} and the probability of a tile that is not blue is 79\frac{7}{9}. They differ from 310\frac{3}{10} and 710\frac{7}{10} because the available outcomes changed when the first tile was kept out.

When you can explain from the device why its outcomes are equally likely, a uniform probability model fits. List the nn outcomes, give each one the probability 1n\frac{1}{n}, and find the probability of an event by dividing the number of outcomes in it by nn.

Keep the conditions with the rule: favourable over total is a probability only for equally likely outcomes, every probability is from 00 to 11, and the probabilities of all the outcomes add to 11. If the available outcomes change, as when a tile is not put back, build a new model.

Next, you will develop a probability model from observed frequencies and use a probability model to predict outcomes.